It doesn’t end there, however, as Gilbert takes his turn ridiculing the stupidity of fetch quests, color coding (i.e. Take Deathspank’s very first quest - the titular Deathspank has to go out into a field and kill 10 "Vicious Chickens" to collect their lips, in an obvious parody of the World of Warcraft-style early collection quests that have shown up in just about every action-RPG since someone switched on the sun. Now while humor alone cannot carry a title, the way in which Deathspank openly pokes fun at game industry standards is nothing short of stellar, and is what elevates it above the rest of the genre. However, the game is done a great injustice by thinking of it in these terms: Deathspank’s success owes as much to humor as it does to its style and core gameplay mechanics. The co-op characters are basically meant as a support class in RPG standards, and theyre really only good for healing themselves and killing the occasional miscellaneous foe.Deathspank, at first glance, is an open-world action-RPG with a stylized look and feel. It feels tacked-on, as it doesnt include any online co-op (which would have been a very welcomed addition), and the second player is extremely limited in what he can do. There is even a local cooperative aspect that might keep you and a friend entertained for a short while. The game itself is quite lengthy and can span upwards of 15-20 hours to complete, depending on if youre one to finish many side-quests. It comes in handy since the bulk of the game involves an assortment of comical fetch-quests to keep you occupied during the riddles of the main plot. These shanty poop-shacks are widespread throughout the DeathSpank microcosm and even offer you teleportation as a means of transport. The checkpoint system is very forgiving, as death is boiled down to respawning at the nearest outhouse. If youre looking for a difficult game, then you may want to look elsewhere. Overall, there are certainly more visually appealing downloadable titles on the market, but thats not to say DeathSpank: Thongs of Virtue isnt without its charm. Colors gradually transition from day to night, depending on the area youre in, and youre treated to subtle environmental cues like raindrops or snowfall to acclimate the setting. The transitions when moving from one area to the next are nicely done as well. Parts of the landscape rise and fall beneath the horizon line of the foreground, and it almost feels like youre walking around a giant globe. The game world also appears to have a slight curvature thats easily distinguishable when wandering from place to place. It gets away with using more two-dimensional textures than most games do these days because of its limited camera angles, and yet somehow it works well for itself. The overall presentation of the game is unique. The inventory even comes equipped with an item grinder that converts your possessions into their base monetary value, but its really only used to make room for better quality items you still wish to hold on to. Unfortunately, since the majority of weapons, armors, potions and health items can be scavenged off a downed enemy, it basically negates the use of money in the game. You would think that with this amount of plunderage the shops would play a more important role.
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